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Before NFTs Had a Name

The history of digital collectibles before NFTs, from early experiments on Bitcoin and Namecoin to Counterparty and early Ethereum projects such as Quantum, Spells of Genesis, Rare Pepes, Etheria, Curio Cards and CryptoPunks.

How do you own something that can be copied perfectly?

It sounds like a simple question, but digital files make ownership rather strange. If I give you a physical painting, there is only one painting. You can photograph it, print the photograph and put the image online, but none of those copies becomes the painting hanging on the wall.

A digital file has no such restraint. Give me an image and I can make an exact copy in seconds. The copy isn't slightly worse. It is, for practical purposes, identical.

People could collect digital art, game items, usernames, domain names and trading cards long before NFTs existed. The awkward part was establishing a shared record saying that this particular digital object was this particular one, and that somebody controlled it.

The people who eventually became involved with NFTs didn't solve that problem in one go. They approached it from different directions. Some were interested in digital money. Others wanted decentralised domain names. Artists were looking for ways to establish ownership and provenance for digital work. Game developers and collectors had their own problems. The word NFT came later.

The idea before the technology

In January 1993, cryptographer Hal Finney wrote about something he called “crypto trading cards”. His idea was connected to digital cash and cryptography, but the basic thought is strikingly familiar today: perhaps digital objects could be made scarce and traded like physical collectibles. The technology to make that practical wasn't there yet.

Then, in 2009, Bitcoin appeared. Bitcoin wasn't designed for digital art. Its problem was money. If digital money can be copied, how do you stop somebody spending the same digital coin twice?

Bitcoin's answer was a shared public ledger. Rather than relying on a bank to maintain the definitive record, the network kept a record of transactions that participants could verify. That distinction opened another possibility. If a blockchain could keep track of who controlled a particular piece of digital value, perhaps it could keep track of other things too.

Colouring coins

One early attempt was Colored Coins, a collection of ideas developed around 2012 for using Bitcoin transactions to represent things other than ordinary bitcoin.

The basic trick was to associate particular Bitcoin outputs with extra information, allowing them to stand for another asset. A unit of bitcoin could, in effect, be given a label saying that it represented something else.

The name makes it sound rather more playful than it was. There were technical limitations, and Colored Coins never became a general system for digital ownership. But it introduced an idea that would keep returning: Bitcoin's ledger did not necessarily have to describe only bitcoins.

Then came Namecoin.

A blockchain for names

Namecoin launched in 2011, based on Bitcoin's code, but with a different purpose. It was designed as a decentralised naming system, including domains ending in .bit.

A name has an awkward property: it needs to be unique. Namecoin therefore had to maintain a public record of which names existed and who controlled them.

Nobody was calling these things NFTs. There were no NFT marketplaces and no ERC-721 standard. The familiar language of digital collectibles had not yet settled. But several pieces of the puzzle were already there: uniqueness, scarcity, identity and a public record of control.

Then, in 2014, an artist and a technologist tried something much closer to what we would now call digital art on a blockchain.

The $4 experiment

In May 2014, artist Kevin McCoy and technology entrepreneur Anil Dash were paired at Seven on Seven, an event that brought artists and technologists together to build something in a short period of time.

McCoy had been thinking about the problem of digital art. Artists could make work that was entirely digital, but the files could be copied endlessly. How could an artist establish a connection between a particular work and a particular owner?

McCoy and Dash built a system called Monegraph. Their demonstration used a short looping digital artwork called Quantum, created by McCoy. The work was registered on the Namecoin blockchain, creating a blockchain record associated with it. During the presentation, Dash bought it from McCoy for $4.

Four dollars. There was no NFT market waiting around the corner. It was an experiment being demonstrated onstage. The artwork itself was not stored on the blockchain. The blockchain recorded information about it and linked that record to the digital work. That distinction would remain relevant for years.

Quantum is often described as the first NFT. It has a good claim, particularly if the definition is a digital artwork explicitly linked to a blockchain record. But it isn't the end of the argument.

Earlier projects had already explored unique and scarce digital assets. Namecoin had created a system for unique digital names. Colored Coins had experimented with representing other assets on Bitcoin. Later projects would make similarly plausible claims.

So the more useful question may not be, “What was the first NFT?” It may be: When did people start treating a blockchain record as the identity of a digital thing?

By that measure, Quantum is an important point in the story.

Bitcoin gets a second life as a platform

Bitcoin was designed to be conservative. It was built to move and record bitcoin, not to become a general-purpose platform for every digital experiment people might dream up. In 2014, developers found another route.

Counterparty was built as a layer on top of Bitcoin. It allowed additional information to be encoded into Bitcoin transactions and provided a system for issuing and trading digital assets. Its native XCP token was created through a process known as proof-of-burn, in which participants sent bitcoin to an unspendable address. Bitcoin could now carry things that looked rather different from money.

People could create tokens, give them names and fixed supplies, and trade them. Some began experimenting with tokens representing pictures, cards and other digital objects. This is where the history gets untidy in a useful way.

JP Janssen, a Dutch artist and programmer, experimented with Counterparty assets including OLGA, a one-of-a-kind asset, and JPGOLD, which had a fixed supply of 1,000 units.

The distinction between those two ideas would eventually become central to NFT terminology. A token can be scarce without being unique. If there are 1,000 identical tokens, there are still 1,000 of them. One unit can be exchanged for another. A unique token is different. Token 17 is token 17. The vocabulary for describing that difference became clearer later. At the time, people were working it out by making things.

Trading cards on Bitcoin

In March 2015, EverdreamSoft released FDCARD, a Counterparty asset associated with its developing game Spells of Genesis. Only 300 cards were distributed through a collaboration with FoldingCoin, which rewarded people participating in Stanford's Folding@home distributed-computing project. The card could later be used within Spells of Genesis and traded as a blockchain asset.

This was different from simply attaching a blockchain record to an artwork. FDCARD was becoming a digital object that could have a role inside a game. The blockchain record could identify the particular card, while the game could make use of it. That idea would become familiar later. At the time, it was another experiment.

And then somebody put Pepe on the blockchain

In 2016, Counterparty became home to one of the most thoroughly internet-native collecting experiments imaginable.

Rare Pepes.

Pepe the Frog had started as an internet cartoon and meme. Artists began turning variations of Pepe into blockchain trading cards on Counterparty. The first Rare Pepe cards appeared in 2016, and the project eventually grew into hundreds of cards across numerous series.

There is something revealing about the choice of subject. Traditional collectors had paintings, sculptures and prints. The internet had memes. If blockchain technology could provide scarcity and provenance for digital objects, those objects didn't have to resemble traditional art. They could come directly from internet culture. A cartoon frog could be a collectible. It was a strange idea. It was also a useful demonstration of what digital collecting could look like.

Ethereum arrives

Meanwhile, a different blockchain was being built. Ethereum launched in 2015 with a broader ambition than Bitcoin. Its blockchain could run programs, known as smart contracts.

A smart contract is essentially code whose rules are recorded and executed on the blockchain. Bitcoin could record that value had moved. Ethereum could record rules about what happened next. That made digital objects easier to experiment with.

One early example was Etheria, created by Cyrus Adkisson and deployed in October 2015. Etheria was a virtual world made from ownable, tradable hexagonal parcels of land. It appeared only months after Ethereum itself launched, before CryptoPunks, CryptoKitties and the ERC-721 standard.

The timing is revealing. The technology for owning digital land existed before the vocabulary for describing this kind of ownership had settled. Etheria wasn't waiting for the NFT industry to arrive. There wasn't one. People were simply trying things.

The cards become art

In May 2017, another experiment appeared on Ethereum.

Curio Cards was created by Thomas Hunt, Travis Uhrig and Rhett Creighton as a collection of digital artworks by several artists. The project used scarcity, editions and collectibility, and became one of the early experiments in Ethereum-based digital art.

Curio Cards was beginning to resemble the NFT projects that followed. There were multiple artists, different editions and supplies, a gallery, and an attempt to work out how digital artwork should be stored and accessed. But it arrived quietly. There was no large audience waiting for it. There was no reason at the time to assume these little digital cards would later be treated as historical artefacts.

Many of the things now regarded as early landmarks were made before their makers knew they were landmarks.

Then came the Punks

A few weeks later, Larva Labs released CryptoPunks. There were 10,000 of them: tiny 24-by-24-pixel characters with different combinations of traits. The idea was simple. There were 10,000 characters. Each had its own identity. Each could be owned and transferred through Ethereum. At first, the Punks were offered for free to people with Ethereum wallets.

Today, CryptoPunks are among the best-known objects in NFT history. In 2017, they were a strange little experiment involving tiny pixel characters on a relatively obscure blockchain.

Then Ethereum got cats.

The blockchain gets clogged by kittens

Late in 2017, CryptoKitties allowed people to collect, trade and breed digital cats. Each cat had its own characteristics, and breeding could produce new combinations.

The project became popular enough to cause serious congestion on Ethereum and made transaction fees a much more visible problem for ordinary users. Ethereum itself describes CryptoKitties as one of the first widely used collectible applications on the network.

There is a useful lesson in the absurdity of it. For years, blockchain had been discussed mainly in financial terms. Then people started breeding digital cats, and the network struggled to keep up. It showed that people were willing to spend money and computing resources on digital objects simply because they wanted to own, trade or interact with them.

CryptoKitties also exposed another problem. If every project invented its own way of creating and transferring unique digital objects, every wallet, marketplace and application would have to learn how that particular project worked. The experiments needed a common language.

The standard comes after the experiments

In January 2018, William Entriken, Dieter Shirley, Jacob Evans and Nastassia Sachs formally proposed ERC-721, a standard for non-fungible tokens on Ethereum.

The central idea was the individual token ID. A collection could contain many tokens, but each token could have its own identity. A wallet or application could ask who owned token number 137 rather than simply knowing that somebody owned 137 tokens. It sounds like a small technical distinction. It wasn't. It gave wallets, marketplaces and other applications a common way to understand individually identifiable digital objects. There is a useful historical wrinkle here.

ERC-721 did not invent unique digital objects. CryptoKitties had already done it. CryptoPunks had already done it. Etheria had already done it. Earlier systems on Bitcoin and Namecoin had explored related ideas years before. The standard came after the experiments.

That is often how technology develops. Somebody builds the awkward version first. Other people copy it, change it and discover what doesn't work. Eventually somebody writes down a standard so everyone else doesn't have to reinvent the same awkward bits.

So when did the NFT begin?

There isn't a single satisfying answer. If you're looking for the earliest conceptual ancestor, you can go back to Hal Finney's 1993 crypto trading-card idea. If you're interested in blockchain-based digital assets, Colored Coins and Namecoin belong in the story. If you're looking for a digital artwork explicitly linked to a blockchain record, Quantum in 2014 has a strong claim. If you want scarce digital assets on Bitcoin that people could actually collect and trade, Counterparty provides a rich set of early examples. If you want blockchain trading cards, FDCARD and Spells of Genesis are difficult to ignore. If you're looking for blockchain-native digital collectibles on Ethereum, Etheria, Curio Cards and CryptoPunks all arrived before the terminology settled. And if you're looking for the point when Ethereum acquired a common standard for individually identifiable tokens, that came with ERC-721 in 2018.

The temptation, looking backwards, is to draw a straight line between all of these things. It wasn't a straight line. There were dead ends. There were competing systems. Projects disappeared. People disagreed about terminology. Some early digital objects were unique; others were simply scarce. Some were artworks. Others were game pieces, names or memes. The people making them weren't necessarily trying to create “NFTs”. They were solving smaller problems. How can a digital artist establish provenance? How can a blockchain record something other than currency? Can a virtual piece of land belong to someone? Can a trading card exist outside the database of the company that made the game? Can a meme become a collectible? Can a digital object have a permanent history?

Those questions gradually began to overlap. The modern NFT emerged from that overlap rather than appearing fully formed one morning. And the technology never made digital files impossible to copy. The picture could still be copied. The card could still be screenshotted. The frog could still be downloaded.

What the blockchain could provide was something different: a record attached to a particular token, showing its history of ownership and transfers. That idea was already lurking in the background when Hal Finney wrote about crypto trading cards in 1993. It was still being worked out when Kevin McCoy and Anil Dash sold Quantum for four dollars. It was there when somebody issued a trading card on Bitcoin, put a piece of virtual land on Ethereum, or decided that Pepe the Frog belonged in a blockchain wallet.

At the time, these were separate experiments. Only later did they start to look like chapters in the same history.

For more information visit NFTdossier.com

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Original on Media.com

Version history

  1. Minor correction 4 October 2026, 8:26am

  2. Minor correction 4 October 2026, 8:26am

  3. Minor correction 4 October 2026, 8:26am

  4. Minor correction 4 October 2026, 8:25am

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    Before After
    Unchanged: How do you own something that can be copied perfectly?Unchanged: How do you own something that can be copied perfectly?
    Unchanged: It sounds like a simple question, but digital files make ownership rather strange. If I give you a physical painting, there is only one painting. You can photograph it, print the photograph and put the image online, but none of those copies becomes the painting hanging on the wall.Unchanged: It sounds like a simple question, but digital files make ownership rather strange. If I give you a physical painting, there is only one painting. You can photograph it, print the photograph and put the image online, but none of those copies becomes the painting hanging on the wall.
    Unchanged: A digital file has no such restraint. Give me an image and I can make an exact copy in seconds. The copy isn't slightly worse. It is, for practical purposes, identical.Unchanged: A digital file has no such restraint. Give me an image and I can make an exact copy in seconds. The copy isn't slightly worse. It is, for practical purposes, identical.
    Unchanged: People could collect digital art, game items, usernames, domain names and trading cards long before NFTs existed. The awkward part was establishing a shared record saying that this particular digital object was this particular one, and that somebody controlled it.Unchanged: People could collect digital art, game items, usernames, domain names and trading cards long before NFTs existed. The awkward part was establishing a shared record saying that this particular digital object was this particular one, and that somebody controlled it.
    Unchanged: The people who eventually became involved with NFTs didn't solve that problem in one go. They approached it from different directions. Some were interested in digital money. Others wanted decentralised domain names. Artists were looking for ways to establish ownership and provenance for digital work. Game developers and collectors had their own problems. The word NFT came later.Unchanged: The people who eventually became involved with NFTs didn't solve that problem in one go. They approached it from different directions. Some were interested in digital money. Others wanted decentralised domain names. Artists were looking for ways to establish ownership and provenance for digital work. Game developers and collectors had their own problems. The word NFT came later.
    Unchanged: The idea before the technologyUnchanged: The idea before the technology
    Unchanged: In January 1993, cryptographer Hal Finney wrote about something he called “crypto trading cards”. His idea was connected to digital cash and cryptography, but the basic thought is strikingly familiar today: perhaps digital objects could be made scarce and traded like physical collectibles. The technology to make that practical wasn't there yet.Unchanged: In January 1993, cryptographer Hal Finney wrote about something he called “crypto trading cards”. His idea was connected to digital cash and cryptography, but the basic thought is strikingly familiar today: perhaps digital objects could be made scarce and traded like physical collectibles. The technology to make that practical wasn't there yet.
    Unchanged: Then, in 2009, Bitcoin appeared. Bitcoin wasn't designed for digital art. Its problem was money. If digital money can be copied, how do you stop somebody spending the same digital coin twice?Unchanged: Then, in 2009, Bitcoin appeared. Bitcoin wasn't designed for digital art. Its problem was money. If digital money can be copied, how do you stop somebody spending the same digital coin twice?
    Unchanged: Bitcoin's answer was a shared public ledger. Rather than relying on a bank to maintain the definitive record, the network kept a record of transactions that participants could verify. That distinction opened another possibility. If a blockchain could keep track of who controlled a particular piece of digital value, perhaps it could keep track of other things too.Unchanged: Bitcoin's answer was a shared public ledger. Rather than relying on a bank to maintain the definitive record, the network kept a record of transactions that participants could verify. That distinction opened another possibility. If a blockchain could keep track of who controlled a particular piece of digital value, perhaps it could keep track of other things too.
    Unchanged: Colouring coinsUnchanged: Colouring coins
    Unchanged: One early attempt was Colored Coins, a collection of ideas developed around 2012 for using Bitcoin transactions to represent things other than ordinary bitcoin.Unchanged: One early attempt was Colored Coins, a collection of ideas developed around 2012 for using Bitcoin transactions to represent things other than ordinary bitcoin.
    Unchanged: The basic trick was to associate particular Bitcoin outputs with extra information, allowing them to stand for another asset. A unit of bitcoin could, in effect, be given a label saying that it represented something else.Unchanged: The basic trick was to associate particular Bitcoin outputs with extra information, allowing them to stand for another asset. A unit of bitcoin could, in effect, be given a label saying that it represented something else.
    Unchanged: The name makes it sound rather more playful than it was. There were technical limitations, and Colored Coins never became a general system for digital ownership. But it introduced an idea that would keep returning: Bitcoin's ledger did not necessarily have to describe only bitcoins. Unchanged: The name makes it sound rather more playful than it was. There were technical limitations, and Colored Coins never became a general system for digital ownership. But it introduced an idea that would keep returning: Bitcoin's ledger did not necessarily have to describe only bitcoins.
    Unchanged: Then came Namecoin.Unchanged: Then came Namecoin.
    Unchanged: A blockchain for namesUnchanged: A blockchain for names
    Unchanged: Namecoin launched in 2011, based on Bitcoin's code, but with a different purpose. It was designed as a decentralised naming system, including domains ending in .bit.Unchanged: Namecoin launched in 2011, based on Bitcoin's code, but with a different purpose. It was designed as a decentralised naming system, including domains ending in .bit.
    Unchanged: A name has an awkward property: it needs to be unique. Namecoin therefore had to maintain a public record of which names existed and who controlled them. Unchanged: A name has an awkward property: it needs to be unique. Namecoin therefore had to maintain a public record of which names existed and who controlled them.
    Deleted: Nobody was calling these things NFTs. There were no NFT marketplaces and no ERC-721 standard. The familiar language of digital collectibles had not yet settled. But several pieces of the puzzle were already there: uniqueness, scarcity, identity anda public record of control. Added: Nobody was calling these things NFTs. There were no NFT marketplaces and no ERC-721 standard. The familiar language of digital collectibles had not yet settled. But several pieces of the puzzle were already there: uniqueness, scarcity, identity and a public record of control.
    Unchanged: Then, in 2014, an artist and a technologist tried something much closer to what we would now call digital art on a blockchain.Unchanged: Then, in 2014, an artist and a technologist tried something much closer to what we would now call digital art on a blockchain.
    Unchanged: The $4 experimentUnchanged: The $4 experiment
    Unchanged: In May 2014, artist Kevin McCoy and technology entrepreneur Anil Dash were paired at Seven on Seven, an event that brought artists and technologists together to build something in a short period of time.Unchanged: In May 2014, artist Kevin McCoy and technology entrepreneur Anil Dash were paired at Seven on Seven, an event that brought artists and technologists together to build something in a short period of time.
    Unchanged: McCoy had been thinking about the problem of digital art. Artists could make work that was entirely digital, but the files could be copied endlessly. How could an artist establish a connection between a particular work and a particular owner?Unchanged: McCoy had been thinking about the problem of digital art. Artists could make work that was entirely digital, but the files could be copied endlessly. How could an artist establish a connection between a particular work and a particular owner?
    Unchanged: McCoy and Dash built a system called Monegraph. Their demonstration used a short looping digital artwork called Quantum, created by McCoy. The work was registered on the Namecoin blockchain, creating a blockchain record associated with it. During the presentation, Dash bought it from McCoy for $4.Unchanged: McCoy and Dash built a system called Monegraph. Their demonstration used a short looping digital artwork called Quantum, created by McCoy. The work was registered on the Namecoin blockchain, creating a blockchain record associated with it. During the presentation, Dash bought it from McCoy for $4.
    Unchanged: Four dollars. There was no NFT market waiting around the corner. It was an experiment being demonstrated onstage. The artwork itself was not stored on the blockchain. The blockchain recorded information about it and linked that record to the digital work. That distinction would remain relevant for years.Unchanged: Four dollars. There was no NFT market waiting around the corner. It was an experiment being demonstrated onstage. The artwork itself was not stored on the blockchain. The blockchain recorded information about it and linked that record to the digital work. That distinction would remain relevant for years.
    Unchanged: Quantum is often described as the first NFT. It has a good claim, particularly if the definition is a digital artwork explicitly linked to a blockchain record. But it isn't the end of the argument.Unchanged: Quantum is often described as the first NFT. It has a good claim, particularly if the definition is a digital artwork explicitly linked to a blockchain record. But it isn't the end of the argument.
    Unchanged: Earlier projects had already explored unique and scarce digital assets. Namecoin had created a system for unique digital names. Colored Coins had experimented with representing other assets on Bitcoin. Later projects would make similarly plausible claims.Unchanged: Earlier projects had already explored unique and scarce digital assets. Namecoin had created a system for unique digital names. Colored Coins had experimented with representing other assets on Bitcoin. Later projects would make similarly plausible claims.
    Unchanged: So the more useful question may not be, “What was the first NFT?” It may be: When did people start treating a blockchain record as the identity of a digital thing?Unchanged: So the more useful question may not be, “What was the first NFT?” It may be: When did people start treating a blockchain record as the identity of a digital thing?
    Unchanged: By that measure, Quantum is an important point in the story.Unchanged: By that measure, Quantum is an important point in the story.
    Unchanged: Bitcoin gets a second life as a platformUnchanged: Bitcoin gets a second life as a platform
    Unchanged: Bitcoin was designed to be conservative. It was built to move and record bitcoin, not to become a general-purpose platform for every digital experiment people might dream up. In 2014, developers found another route.Unchanged: Bitcoin was designed to be conservative. It was built to move and record bitcoin, not to become a general-purpose platform for every digital experiment people might dream up. In 2014, developers found another route.
    Unchanged: Counterparty was built as a layer on top of Bitcoin. It allowed additional information to be encoded into Bitcoin transactions and provided a system for issuing and trading digital assets. Its native XCP token was created through a process known as proof-of-burn, in which participants sent bitcoin to an unspendable address. Bitcoin could now carry things that looked rather different from money.Unchanged: Counterparty was built as a layer on top of Bitcoin. It allowed additional information to be encoded into Bitcoin transactions and provided a system for issuing and trading digital assets. Its native XCP token was created through a process known as proof-of-burn, in which participants sent bitcoin to an unspendable address. Bitcoin could now carry things that looked rather different from money.
    Unchanged: People could create tokens, give them names and fixed supplies, and trade them. Some began experimenting with tokens representing pictures, cards and other digital objects. This is where the history gets untidy in a useful way.Unchanged: People could create tokens, give them names and fixed supplies, and trade them. Some began experimenting with tokens representing pictures, cards and other digital objects. This is where the history gets untidy in a useful way.
    Unchanged: JP Janssen, a Dutch artist and programmer, experimented with Counterparty assets including OLGA, a one-of-a-kind asset, and JPGOLD, which had a fixed supply of 1,000 units.Unchanged: JP Janssen, a Dutch artist and programmer, experimented with Counterparty assets including OLGA, a one-of-a-kind asset, and JPGOLD, which had a fixed supply of 1,000 units.
    Unchanged: The distinction between those two ideas would eventually become central to NFT terminology. A token can be scarce without being unique. If there are 1,000 identical tokens, there are still 1,000 of them. One unit can be exchanged for another. A unique token is different. Token 17 is token 17. The vocabulary for describing that difference became clearer later. At the time, people were working it out by making things.Unchanged: The distinction between those two ideas would eventually become central to NFT terminology. A token can be scarce without being unique. If there are 1,000 identical tokens, there are still 1,000 of them. One unit can be exchanged for another. A unique token is different. Token 17 is token 17. The vocabulary for describing that difference became clearer later. At the time, people were working it out by making things.
    Unchanged: Trading cards on BitcoinUnchanged: Trading cards on Bitcoin
    Unchanged: In March 2015, EverdreamSoft released FDCARD, a Counterparty asset associated with its developing game Spells of Genesis. Only 300 cards were distributed through a collaboration with FoldingCoin, which rewarded people participating in Stanford's Folding@home distributed-computing project. The card could later be used within Spells of Genesis and traded as a blockchain asset.Unchanged: In March 2015, EverdreamSoft released FDCARD, a Counterparty asset associated with its developing game Spells of Genesis. Only 300 cards were distributed through a collaboration with FoldingCoin, which rewarded people participating in Stanford's Folding@home distributed-computing project. The card could later be used within Spells of Genesis and traded as a blockchain asset.
    Unchanged: This was different from simply attaching a blockchain record to an artwork. FDCARD was becoming a digital object that could have a role inside a game. The blockchain record could identify the particular card, while the game could make use of it. That idea would become familiar later. At the time, it was another experiment.Unchanged: This was different from simply attaching a blockchain record to an artwork. FDCARD was becoming a digital object that could have a role inside a game. The blockchain record could identify the particular card, while the game could make use of it. That idea would become familiar later. At the time, it was another experiment.
    Unchanged: And then somebody put Pepe on the blockchainUnchanged: And then somebody put Pepe on the blockchain
    Unchanged: In 2016, Counterparty became home to one of the most thoroughly internet-native collecting experiments imaginable.Unchanged: In 2016, Counterparty became home to one of the most thoroughly internet-native collecting experiments imaginable.
    Unchanged: Rare Pepes.Unchanged: Rare Pepes.
    Unchanged: Pepe the Frog had started as an internet cartoon and meme. Artists began turning variations of Pepe into blockchain trading cards on Counterparty. The first Rare Pepe cards appeared in 2016, and the project eventually grew into hundreds of cards across numerous series.Unchanged: Pepe the Frog had started as an internet cartoon and meme. Artists began turning variations of Pepe into blockchain trading cards on Counterparty. The first Rare Pepe cards appeared in 2016, and the project eventually grew into hundreds of cards across numerous series.
    Unchanged: There is something revealing about the choice of subject. Traditional collectors had paintings, sculptures and prints. The internet had memes. If blockchain technology could provide scarcity and provenance for digital objects, those objects didn't have to resemble traditional art. They could come directly from internet culture. A cartoon frog could be a collectible. It was a strange idea. It was also a useful demonstration of what digital collecting could look like.Unchanged: There is something revealing about the choice of subject. Traditional collectors had paintings, sculptures and prints. The internet had memes. If blockchain technology could provide scarcity and provenance for digital objects, those objects didn't have to resemble traditional art. They could come directly from internet culture. A cartoon frog could be a collectible. It was a strange idea. It was also a useful demonstration of what digital collecting could look like.
    Unchanged: Ethereum arrivesUnchanged: Ethereum arrives
    Unchanged: Meanwhile, a different blockchain was being built. Ethereum launched in 2015 with a broader ambition than Bitcoin. Its blockchain could run programs, known as smart contracts.Unchanged: Meanwhile, a different blockchain was being built. Ethereum launched in 2015 with a broader ambition than Bitcoin. Its blockchain could run programs, known as smart contracts.
    Unchanged: A smart contract is essentially code whose rules are recorded and executed on the blockchain. Bitcoin could record that value had moved. Ethereum could record rules about what happened next. That made digital objects easier to experiment with.Unchanged: A smart contract is essentially code whose rules are recorded and executed on the blockchain. Bitcoin could record that value had moved. Ethereum could record rules about what happened next. That made digital objects easier to experiment with.
    Unchanged: One early example was Etheria, created by Cyrus Adkisson and deployed in October 2015. Etheria was a virtual world made from ownable, tradable hexagonal parcels of land. It appeared only months after Ethereum itself launched, before CryptoPunks, CryptoKitties and the ERC-721 standard.Unchanged: One early example was Etheria, created by Cyrus Adkisson and deployed in October 2015. Etheria was a virtual world made from ownable, tradable hexagonal parcels of land. It appeared only months after Ethereum itself launched, before CryptoPunks, CryptoKitties and the ERC-721 standard.
    Unchanged: The timing is revealing. The technology for owning digital land existed before the vocabulary for describing this kind of ownership had settled. Etheria wasn't waiting for the NFT industry to arrive. There wasn't one. People were simply trying things.Unchanged: The timing is revealing. The technology for owning digital land existed before the vocabulary for describing this kind of ownership had settled. Etheria wasn't waiting for the NFT industry to arrive. There wasn't one. People were simply trying things.
    Unchanged: The cards become artUnchanged: The cards become art
    Unchanged: In May 2017, another experiment appeared on Ethereum.Unchanged: In May 2017, another experiment appeared on Ethereum.
    Unchanged: Curio Cards was created by Thomas Hunt, Travis Uhrig and Rhett Creighton as a collection of digital artworks by several artists. The project used scarcity, editions and collectibility, and became one of the early experiments in Ethereum-based digital art.Unchanged: Curio Cards was created by Thomas Hunt, Travis Uhrig and Rhett Creighton as a collection of digital artworks by several artists. The project used scarcity, editions and collectibility, and became one of the early experiments in Ethereum-based digital art.
    Unchanged: Curio Cards was beginning to resemble the NFT projects that followed. There were multiple artists, different editions and supplies, a gallery, and an attempt to work out how digital artwork should be stored and accessed. But it arrived quietly. There was no large audience waiting for it. There was no reason at the time to assume these little digital cards would later be treated as historical artefacts.Unchanged: Curio Cards was beginning to resemble the NFT projects that followed. There were multiple artists, different editions and supplies, a gallery, and an attempt to work out how digital artwork should be stored and accessed. But it arrived quietly. There was no large audience waiting for it. There was no reason at the time to assume these little digital cards would later be treated as historical artefacts.
    Unchanged: Many of the things now regarded as early landmarks were made before their makers knew they were landmarks.Unchanged: Many of the things now regarded as early landmarks were made before their makers knew they were landmarks.
    Unchanged: Then came the PunksUnchanged: Then came the Punks
    Unchanged: A few weeks later, Larva Labs released CryptoPunks. There were 10,000 of them: tiny 24-by-24-pixel characters with different combinations of traits. The idea was simple. There were 10,000 characters. Each had its own identity. Each could be owned and transferred through Ethereum. At first, the Punks were offered for free to people with Ethereum wallets.Unchanged: A few weeks later, Larva Labs released CryptoPunks. There were 10,000 of them: tiny 24-by-24-pixel characters with different combinations of traits. The idea was simple. There were 10,000 characters. Each had its own identity. Each could be owned and transferred through Ethereum. At first, the Punks were offered for free to people with Ethereum wallets.
    Unchanged: Today, CryptoPunks are among the best-known objects in NFT history. In 2017, they were a strange little experiment involving tiny pixel characters on a relatively obscure blockchain.Unchanged: Today, CryptoPunks are among the best-known objects in NFT history. In 2017, they were a strange little experiment involving tiny pixel characters on a relatively obscure blockchain.
    Unchanged: Then Ethereum got cats.Unchanged: Then Ethereum got cats.
    Unchanged: The blockchain gets clogged by kittensUnchanged: The blockchain gets clogged by kittens
    Unchanged: Late in 2017, CryptoKitties allowed people to collect, trade and breed digital cats. Each cat had its own characteristics, and breeding could produce new combinations.Unchanged: Late in 2017, CryptoKitties allowed people to collect, trade and breed digital cats. Each cat had its own characteristics, and breeding could produce new combinations.
    Unchanged: The project became popular enough to cause serious congestion on Ethereum and made transaction fees a much more visible problem for ordinary users. Ethereum itself describes CryptoKitties as one of the first widely used collectible applications on the network.Unchanged: The project became popular enough to cause serious congestion on Ethereum and made transaction fees a much more visible problem for ordinary users. Ethereum itself describes CryptoKitties as one of the first widely used collectible applications on the network.
    Unchanged: There is a useful lesson in the absurdity of it. For years, blockchain had been discussed mainly in financial terms. Then people started breeding digital cats, and the network struggled to keep up. It showed that people were willing to spend money and computing resources on digital objects simply because they wanted to own, trade or interact with them.Unchanged: There is a useful lesson in the absurdity of it. For years, blockchain had been discussed mainly in financial terms. Then people started breeding digital cats, and the network struggled to keep up. It showed that people were willing to spend money and computing resources on digital objects simply because they wanted to own, trade or interact with them.
    Unchanged: CryptoKitties also exposed another problem. If every project invented its own way of creating and transferring unique digital objects, every wallet, marketplace and application would have to learn how that particular project worked. The experiments needed a common language.Unchanged: CryptoKitties also exposed another problem. If every project invented its own way of creating and transferring unique digital objects, every wallet, marketplace and application would have to learn how that particular project worked. The experiments needed a common language.
    Unchanged: The standard comes after the experimentsUnchanged: The standard comes after the experiments
    Unchanged: In January 2018, William Entriken, Dieter Shirley, Jacob Evans and Nastassia Sachs formally proposed ERC-721, a standard for non-fungible tokens on Ethereum.Unchanged: In January 2018, William Entriken, Dieter Shirley, Jacob Evans and Nastassia Sachs formally proposed ERC-721, a standard for non-fungible tokens on Ethereum.
    Unchanged: The central idea was the individual token ID. A collection could contain many tokens, but each token could have its own identity. A wallet or application could ask who owned token number 137 rather than simply knowing that somebody owned 137 tokens. It sounds like a small technical distinction. It wasn't. It gave wallets, marketplaces and other applications a common way to understand individually identifiable digital objects. There is a useful historical wrinkle here.Unchanged: The central idea was the individual token ID. A collection could contain many tokens, but each token could have its own identity. A wallet or application could ask who owned token number 137 rather than simply knowing that somebody owned 137 tokens. It sounds like a small technical distinction. It wasn't. It gave wallets, marketplaces and other applications a common way to understand individually identifiable digital objects. There is a useful historical wrinkle here.
    Unchanged: ERC-721 did not invent unique digital objects. CryptoKitties had already done it. CryptoPunks had already done it. Etheria had already done it. Earlier systems on Bitcoin and Namecoin had explored related ideas years before. The standard came after the experiments.Unchanged: ERC-721 did not invent unique digital objects. CryptoKitties had already done it. CryptoPunks had already done it. Etheria had already done it. Earlier systems on Bitcoin and Namecoin had explored related ideas years before. The standard came after the experiments.
    Unchanged: That is often how technology develops. Somebody builds the awkward version first. Other people copy it, change it and discover what doesn't work. Eventually somebody writes down a standard so everyone else doesn't have to reinvent the same awkward bits.Unchanged: That is often how technology develops. Somebody builds the awkward version first. Other people copy it, change it and discover what doesn't work. Eventually somebody writes down a standard so everyone else doesn't have to reinvent the same awkward bits.
    Unchanged: So when did the NFT begin?Unchanged: So when did the NFT begin?
    Unchanged: There isn't a single satisfying answer. If you're looking for the earliest conceptual ancestor, you can go back to Hal Finney's 1993 crypto trading-card idea. If you're interested in blockchain-based digital assets, Colored Coins and Namecoin belong in the story. If you're looking for a digital artwork explicitly linked to a blockchain record, Quantum in 2014 has a strong claim. If you want scarce digital assets on Bitcoin that people could actually collect and trade, Counterparty provides a rich set of early examples. If you want blockchain trading cards, FDCARD and Spells of Genesis are difficult to ignore. If you're looking for blockchain-native digital collectibles on Ethereum, Etheria, Curio Cards and CryptoPunks all arrived before the terminology settled. And if you're looking for the point when Ethereum acquired a common standard for individually identifiable tokens, that came with ERC-721 in 2018.Unchanged: There isn't a single satisfying answer. If you're looking for the earliest conceptual ancestor, you can go back to Hal Finney's 1993 crypto trading-card idea. If you're interested in blockchain-based digital assets, Colored Coins and Namecoin belong in the story. If you're looking for a digital artwork explicitly linked to a blockchain record, Quantum in 2014 has a strong claim. If you want scarce digital assets on Bitcoin that people could actually collect and trade, Counterparty provides a rich set of early examples. If you want blockchain trading cards, FDCARD and Spells of Genesis are difficult to ignore. If you're looking for blockchain-native digital collectibles on Ethereum, Etheria, Curio Cards and CryptoPunks all arrived before the terminology settled. And if you're looking for the point when Ethereum acquired a common standard for individually identifiable tokens, that came with ERC-721 in 2018.
    Unchanged: The temptation, looking backwards, is to draw a straight line between all of these things. It wasn't a straight line. There were dead ends. There were competing systems. Projects disappeared. People disagreed about terminology. Some early digital objects were unique; others were simply scarce. Some were artworks. Others were game pieces, names or memes. The people making them weren't necessarily trying to create “NFTs”. They were solving smaller problems. How can a digital artist establish provenance? How can a blockchain record something other than currency? Can a virtual piece of land belong to someone? Can a trading card exist outside the database of the company that made the game? Can a meme become a collectible? Can a digital object have a permanent history?Unchanged: The temptation, looking backwards, is to draw a straight line between all of these things. It wasn't a straight line. There were dead ends. There were competing systems. Projects disappeared. People disagreed about terminology. Some early digital objects were unique; others were simply scarce. Some were artworks. Others were game pieces, names or memes. The people making them weren't necessarily trying to create “NFTs”. They were solving smaller problems. How can a digital artist establish provenance? How can a blockchain record something other than currency? Can a virtual piece of land belong to someone? Can a trading card exist outside the database of the company that made the game? Can a meme become a collectible? Can a digital object have a permanent history?
    Unchanged: Those questions gradually began to overlap. The modern NFT emerged from that overlap rather than appearing fully formed one morning. And the technology never made digital files impossible to copy. The picture could still be copied. The card could still be screenshotted. The frog could still be downloaded.Unchanged: Those questions gradually began to overlap. The modern NFT emerged from that overlap rather than appearing fully formed one morning. And the technology never made digital files impossible to copy. The picture could still be copied. The card could still be screenshotted. The frog could still be downloaded.
    Unchanged: What the blockchain could provide was something different: a record attached to a particular token, showing its history of ownership and transfers. That idea was already lurking in the background when Hal Finney wrote about crypto trading cards in 1993. It was still being worked out when Kevin McCoy and Anil Dash sold Quantum for four dollars. It was there when somebody issued a trading card on Bitcoin, put a piece of virtual land on Ethereum, or decided that Pepe the Frog belonged in a blockchain wallet.Unchanged: What the blockchain could provide was something different: a record attached to a particular token, showing its history of ownership and transfers. That idea was already lurking in the background when Hal Finney wrote about crypto trading cards in 1993. It was still being worked out when Kevin McCoy and Anil Dash sold Quantum for four dollars. It was there when somebody issued a trading card on Bitcoin, put a piece of virtual land on Ethereum, or decided that Pepe the Frog belonged in a blockchain wallet.
    Unchanged: At the time, these were separate experiments. Only later did they start to look like chapters in the same history.Unchanged: At the time, these were separate experiments. Only later did they start to look like chapters in the same history.
    Unchanged: For more information visit NFTdossier.comUnchanged: For more information visit NFTdossier.com
  5. Minor correction 4 October 2026, 7:13am

  6. Minor correction 4 October 2026, 7:13am

  7. Minor correction 4 October 2026, 7:13am

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    Before After
    Unchanged: How do you own something that can be copied perfectly?Unchanged: How do you own something that can be copied perfectly?
    Unchanged: It sounds like a simple question, but digital files make ownership rather strange. If I give you a physical painting, there is only one painting. You can photograph it, print the photograph and put the image online, but none of those copies becomes the painting hanging on the wall.Unchanged: It sounds like a simple question, but digital files make ownership rather strange. If I give you a physical painting, there is only one painting. You can photograph it, print the photograph and put the image online, but none of those copies becomes the painting hanging on the wall.
    Unchanged: A digital file has no such restraint. Give me an image and I can make an exact copy in seconds. The copy isn't slightly worse. It is, for practical purposes, identical.Unchanged: A digital file has no such restraint. Give me an image and I can make an exact copy in seconds. The copy isn't slightly worse. It is, for practical purposes, identical.
    Unchanged: People could collect digital art, game items, usernames, domain names and trading cards long before NFTs existed. The awkward part was establishing a shared record saying that this particular digital object was this particular one, and that somebody controlled it.Unchanged: People could collect digital art, game items, usernames, domain names and trading cards long before NFTs existed. The awkward part was establishing a shared record saying that this particular digital object was this particular one, and that somebody controlled it.
    Unchanged: The people who eventually became involved with NFTs didn't solve that problem in one go. They approached it from different directions. Some were interested in digital money. Others wanted decentralised domain names. Artists were looking for ways to establish ownership and provenance for digital work. Game developers and collectors had their own problems. The word NFT came later.Unchanged: The people who eventually became involved with NFTs didn't solve that problem in one go. They approached it from different directions. Some were interested in digital money. Others wanted decentralised domain names. Artists were looking for ways to establish ownership and provenance for digital work. Game developers and collectors had their own problems. The word NFT came later.
    Unchanged: The idea before the technologyUnchanged: The idea before the technology
    Unchanged: In January 1993, cryptographer Hal Finney wrote about something he called “crypto trading cards”. His idea was connected to digital cash and cryptography, but the basic thought is strikingly familiar today: perhaps digital objects could be made scarce and traded like physical collectibles. The technology to make that practical wasn't there yet.Unchanged: In January 1993, cryptographer Hal Finney wrote about something he called “crypto trading cards”. His idea was connected to digital cash and cryptography, but the basic thought is strikingly familiar today: perhaps digital objects could be made scarce and traded like physical collectibles. The technology to make that practical wasn't there yet.
    Unchanged: Then, in 2009, Bitcoin appeared. Bitcoin wasn't designed for digital art. Its problem was money. If digital money can be copied, how do you stop somebody spending the same digital coin twice?Unchanged: Then, in 2009, Bitcoin appeared. Bitcoin wasn't designed for digital art. Its problem was money. If digital money can be copied, how do you stop somebody spending the same digital coin twice?
    Unchanged: Bitcoin's answer was a shared public ledger. Rather than relying on a bank to maintain the definitive record, the network kept a record of transactions that participants could verify. That distinction opened another possibility. If a blockchain could keep track of who controlled a particular piece of digital value, perhaps it could keep track of other things too.Unchanged: Bitcoin's answer was a shared public ledger. Rather than relying on a bank to maintain the definitive record, the network kept a record of transactions that participants could verify. That distinction opened another possibility. If a blockchain could keep track of who controlled a particular piece of digital value, perhaps it could keep track of other things too.
    Unchanged: Colouring coinsUnchanged: Colouring coins
    Unchanged: One early attempt was Colored Coins, a collection of ideas developed around 2012 for using Bitcoin transactions to represent things other than ordinary bitcoin.Unchanged: One early attempt was Colored Coins, a collection of ideas developed around 2012 for using Bitcoin transactions to represent things other than ordinary bitcoin.
    Unchanged: The basic trick was to associate particular Bitcoin outputs with extra information, allowing them to stand for another asset. A unit of bitcoin could, in effect, be given a label saying that it represented something else.Unchanged: The basic trick was to associate particular Bitcoin outputs with extra information, allowing them to stand for another asset. A unit of bitcoin could, in effect, be given a label saying that it represented something else.
    Unchanged: The name makes it sound rather more playful than it was. There were technical limitations, and Colored Coins never became a general system for digital ownership. But it introduced an idea that would keep returning: Bitcoin's ledger did not necessarily have to describe only bitcoins. Unchanged: The name makes it sound rather more playful than it was. There were technical limitations, and Colored Coins never became a general system for digital ownership. But it introduced an idea that would keep returning: Bitcoin's ledger did not necessarily have to describe only bitcoins.
    Unchanged: Then came Namecoin.Unchanged: Then came Namecoin.
    Unchanged: A blockchain for namesUnchanged: A blockchain for names
    Unchanged: Namecoin launched in 2011, based on Bitcoin's code, but with a different purpose. It was designed as a decentralised naming system, including domains ending in .bit.Unchanged: Namecoin launched in 2011, based on Bitcoin's code, but with a different purpose. It was designed as a decentralised naming system, including domains ending in .bit.
    Unchanged: A name has an awkward property: it needs to be unique. Namecoin therefore had to maintain a public record of which names existed and who controlled them. Unchanged: A name has an awkward property: it needs to be unique. Namecoin therefore had to maintain a public record of which names existed and who controlled them.
    Unchanged: Nobody was calling these things NFTs. There were no NFT marketplaces and no ERC-721 standard. The familiar language of digital collectibles had not yet settled. But several pieces of the puzzle were already there: uniqueness, scarcity, identity anda public record of control.Unchanged: Nobody was calling these things NFTs. There were no NFT marketplaces and no ERC-721 standard. The familiar language of digital collectibles had not yet settled. But several pieces of the puzzle were already there: uniqueness, scarcity, identity anda public record of control.
    Unchanged: Then, in 2014, an artist and a technologist tried something much closer to what we would now call digital art on a blockchain.Unchanged: Then, in 2014, an artist and a technologist tried something much closer to what we would now call digital art on a blockchain.
    Unchanged: The $4 experimentUnchanged: The $4 experiment
    Unchanged: In May 2014, artist Kevin McCoy and technology entrepreneur Anil Dash were paired at Seven on Seven, an event that brought artists and technologists together to build something in a short period of time.Unchanged: In May 2014, artist Kevin McCoy and technology entrepreneur Anil Dash were paired at Seven on Seven, an event that brought artists and technologists together to build something in a short period of time.
    Unchanged: McCoy had been thinking about the problem of digital art. Artists could make work that was entirely digital, but the files could be copied endlessly. How could an artist establish a connection between a particular work and a particular owner?Unchanged: McCoy had been thinking about the problem of digital art. Artists could make work that was entirely digital, but the files could be copied endlessly. How could an artist establish a connection between a particular work and a particular owner?
    Unchanged: McCoy and Dash built a system called Monegraph. Their demonstration used a short looping digital artwork called Quantum, created by McCoy. The work was registered on the Namecoin blockchain, creating a blockchain record associated with it. During the presentation, Dash bought it from McCoy for $4.Unchanged: McCoy and Dash built a system called Monegraph. Their demonstration used a short looping digital artwork called Quantum, created by McCoy. The work was registered on the Namecoin blockchain, creating a blockchain record associated with it. During the presentation, Dash bought it from McCoy for $4.
    Unchanged: Four dollars. There was no NFT market waiting around the corner. It was an experiment being demonstrated onstage. The artwork itself was not stored on the blockchain. The blockchain recorded information about it and linked that record to the digital work. That distinction would remain relevant for years.Unchanged: Four dollars. There was no NFT market waiting around the corner. It was an experiment being demonstrated onstage. The artwork itself was not stored on the blockchain. The blockchain recorded information about it and linked that record to the digital work. That distinction would remain relevant for years.
    Unchanged: Quantum is often described as the first NFT. It has a good claim, particularly if the definition is a digital artwork explicitly linked to a blockchain record. But it isn't the end of the argument.Unchanged: Quantum is often described as the first NFT. It has a good claim, particularly if the definition is a digital artwork explicitly linked to a blockchain record. But it isn't the end of the argument.
    Unchanged: Earlier projects had already explored unique and scarce digital assets. Namecoin had created a system for unique digital names. Colored Coins had experimented with representing other assets on Bitcoin. Later projects would make similarly plausible claims.Unchanged: Earlier projects had already explored unique and scarce digital assets. Namecoin had created a system for unique digital names. Colored Coins had experimented with representing other assets on Bitcoin. Later projects would make similarly plausible claims.
    Unchanged: So the more useful question may not be, “What was the first NFT?” It may be: When did people start treating a blockchain record as the identity of a digital thing?Unchanged: So the more useful question may not be, “What was the first NFT?” It may be: When did people start treating a blockchain record as the identity of a digital thing?
    Unchanged: By that measure, Quantum is an important point in the story.Unchanged: By that measure, Quantum is an important point in the story.
    Unchanged: Bitcoin gets a second life as a platformUnchanged: Bitcoin gets a second life as a platform
    Unchanged: Bitcoin was designed to be conservative. It was built to move and record bitcoin, not to become a general-purpose platform for every digital experiment people might dream up. In 2014, developers found another route.Unchanged: Bitcoin was designed to be conservative. It was built to move and record bitcoin, not to become a general-purpose platform for every digital experiment people might dream up. In 2014, developers found another route.
    Unchanged: Counterparty was built as a layer on top of Bitcoin. It allowed additional information to be encoded into Bitcoin transactions and provided a system for issuing and trading digital assets. Its native XCP token was created through a process known as proof-of-burn, in which participants sent bitcoin to an unspendable address. Bitcoin could now carry things that looked rather different from money.Unchanged: Counterparty was built as a layer on top of Bitcoin. It allowed additional information to be encoded into Bitcoin transactions and provided a system for issuing and trading digital assets. Its native XCP token was created through a process known as proof-of-burn, in which participants sent bitcoin to an unspendable address. Bitcoin could now carry things that looked rather different from money.
    Unchanged: People could create tokens, give them names and fixed supplies, and trade them. Some began experimenting with tokens representing pictures, cards and other digital objects. This is where the history gets untidy in a useful way.Unchanged: People could create tokens, give them names and fixed supplies, and trade them. Some began experimenting with tokens representing pictures, cards and other digital objects. This is where the history gets untidy in a useful way.
    Unchanged: JP Janssen, a Dutch artist and programmer, experimented with Counterparty assets including OLGA, a one-of-a-kind asset, and JPGOLD, which had a fixed supply of 1,000 units.Unchanged: JP Janssen, a Dutch artist and programmer, experimented with Counterparty assets including OLGA, a one-of-a-kind asset, and JPGOLD, which had a fixed supply of 1,000 units.
    Unchanged: The distinction between those two ideas would eventually become central to NFT terminology. A token can be scarce without being unique. If there are 1,000 identical tokens, there are still 1,000 of them. One unit can be exchanged for another. A unique token is different. Token 17 is token 17. The vocabulary for describing that difference became clearer later. At the time, people were working it out by making things.Unchanged: The distinction between those two ideas would eventually become central to NFT terminology. A token can be scarce without being unique. If there are 1,000 identical tokens, there are still 1,000 of them. One unit can be exchanged for another. A unique token is different. Token 17 is token 17. The vocabulary for describing that difference became clearer later. At the time, people were working it out by making things.
    Unchanged: Trading cards on BitcoinUnchanged: Trading cards on Bitcoin
    Unchanged: In March 2015, EverdreamSoft released FDCARD, a Counterparty asset associated with its developing game Spells of Genesis. Only 300 cards were distributed through a collaboration with FoldingCoin, which rewarded people participating in Stanford's Folding@home distributed-computing project. The card could later be used within Spells of Genesis and traded as a blockchain asset.Unchanged: In March 2015, EverdreamSoft released FDCARD, a Counterparty asset associated with its developing game Spells of Genesis. Only 300 cards were distributed through a collaboration with FoldingCoin, which rewarded people participating in Stanford's Folding@home distributed-computing project. The card could later be used within Spells of Genesis and traded as a blockchain asset.
    Unchanged: This was different from simply attaching a blockchain record to an artwork. FDCARD was becoming a digital object that could have a role inside a game. The blockchain record could identify the particular card, while the game could make use of it. That idea would become familiar later. At the time, it was another experiment.Unchanged: This was different from simply attaching a blockchain record to an artwork. FDCARD was becoming a digital object that could have a role inside a game. The blockchain record could identify the particular card, while the game could make use of it. That idea would become familiar later. At the time, it was another experiment.
    Unchanged: And then somebody put Pepe on the blockchainUnchanged: And then somebody put Pepe on the blockchain
    Unchanged: In 2016, Counterparty became home to one of the most thoroughly internet-native collecting experiments imaginable.Unchanged: In 2016, Counterparty became home to one of the most thoroughly internet-native collecting experiments imaginable.
    Unchanged: Rare Pepes.Unchanged: Rare Pepes.
    Unchanged: Pepe the Frog had started as an internet cartoon and meme. Artists began turning variations of Pepe into blockchain trading cards on Counterparty. The first Rare Pepe cards appeared in 2016, and the project eventually grew into hundreds of cards across numerous series.Unchanged: Pepe the Frog had started as an internet cartoon and meme. Artists began turning variations of Pepe into blockchain trading cards on Counterparty. The first Rare Pepe cards appeared in 2016, and the project eventually grew into hundreds of cards across numerous series.
    Unchanged: There is something revealing about the choice of subject. Traditional collectors had paintings, sculptures and prints. The internet had memes. If blockchain technology could provide scarcity and provenance for digital objects, those objects didn't have to resemble traditional art. They could come directly from internet culture. A cartoon frog could be a collectible. It was a strange idea. It was also a useful demonstration of what digital collecting could look like.Unchanged: There is something revealing about the choice of subject. Traditional collectors had paintings, sculptures and prints. The internet had memes. If blockchain technology could provide scarcity and provenance for digital objects, those objects didn't have to resemble traditional art. They could come directly from internet culture. A cartoon frog could be a collectible. It was a strange idea. It was also a useful demonstration of what digital collecting could look like.
    Unchanged: Ethereum arrivesUnchanged: Ethereum arrives
    Unchanged: Meanwhile, a different blockchain was being built. Ethereum launched in 2015 with a broader ambition than Bitcoin. Its blockchain could run programs, known as smart contracts.Unchanged: Meanwhile, a different blockchain was being built. Ethereum launched in 2015 with a broader ambition than Bitcoin. Its blockchain could run programs, known as smart contracts.
    Unchanged: A smart contract is essentially code whose rules are recorded and executed on the blockchain. Bitcoin could record that value had moved. Ethereum could record rules about what happened next. That made digital objects easier to experiment with.Unchanged: A smart contract is essentially code whose rules are recorded and executed on the blockchain. Bitcoin could record that value had moved. Ethereum could record rules about what happened next. That made digital objects easier to experiment with.
    Unchanged: One early example was Etheria, created by Cyrus Adkisson and deployed in October 2015. Etheria was a virtual world made from ownable, tradable hexagonal parcels of land. It appeared only months after Ethereum itself launched, before CryptoPunks, CryptoKitties and the ERC-721 standard.Unchanged: One early example was Etheria, created by Cyrus Adkisson and deployed in October 2015. Etheria was a virtual world made from ownable, tradable hexagonal parcels of land. It appeared only months after Ethereum itself launched, before CryptoPunks, CryptoKitties and the ERC-721 standard.
    Unchanged: The timing is revealing. The technology for owning digital land existed before the vocabulary for describing this kind of ownership had settled. Etheria wasn't waiting for the NFT industry to arrive. There wasn't one. People were simply trying things.Unchanged: The timing is revealing. The technology for owning digital land existed before the vocabulary for describing this kind of ownership had settled. Etheria wasn't waiting for the NFT industry to arrive. There wasn't one. People were simply trying things.
    Unchanged: The cards become artUnchanged: The cards become art
    Unchanged: In May 2017, another experiment appeared on Ethereum.Unchanged: In May 2017, another experiment appeared on Ethereum.
    Unchanged: Curio Cards was created by Thomas Hunt, Travis Uhrig and Rhett Creighton as a collection of digital artworks by several artists. The project used scarcity, editions and collectibility, and became one of the early experiments in Ethereum-based digital art.Unchanged: Curio Cards was created by Thomas Hunt, Travis Uhrig and Rhett Creighton as a collection of digital artworks by several artists. The project used scarcity, editions and collectibility, and became one of the early experiments in Ethereum-based digital art.
    Unchanged: Curio Cards was beginning to resemble the NFT projects that followed. There were multiple artists, different editions and supplies, a gallery, and an attempt to work out how digital artwork should be stored and accessed. But it arrived quietly. There was no large audience waiting for it. There was no reason at the time to assume these little digital cards would later be treated as historical artefacts.Unchanged: Curio Cards was beginning to resemble the NFT projects that followed. There were multiple artists, different editions and supplies, a gallery, and an attempt to work out how digital artwork should be stored and accessed. But it arrived quietly. There was no large audience waiting for it. There was no reason at the time to assume these little digital cards would later be treated as historical artefacts.
    Unchanged: Many of the things now regarded as early landmarks were made before their makers knew they were landmarks.Unchanged: Many of the things now regarded as early landmarks were made before their makers knew they were landmarks.
    Unchanged: Then came the PunksUnchanged: Then came the Punks
    Unchanged: A few weeks later, Larva Labs released CryptoPunks. There were 10,000 of them: tiny 24-by-24-pixel characters with different combinations of traits. The idea was simple. There were 10,000 characters. Each had its own identity. Each could be owned and transferred through Ethereum. At first, the Punks were offered for free to people with Ethereum wallets.Unchanged: A few weeks later, Larva Labs released CryptoPunks. There were 10,000 of them: tiny 24-by-24-pixel characters with different combinations of traits. The idea was simple. There were 10,000 characters. Each had its own identity. Each could be owned and transferred through Ethereum. At first, the Punks were offered for free to people with Ethereum wallets.
    Unchanged: Today, CryptoPunks are among the best-known objects in NFT history. In 2017, they were a strange little experiment involving tiny pixel characters on a relatively obscure blockchain.Unchanged: Today, CryptoPunks are among the best-known objects in NFT history. In 2017, they were a strange little experiment involving tiny pixel characters on a relatively obscure blockchain.
    Unchanged: Then Ethereum got cats.Unchanged: Then Ethereum got cats.
    Unchanged: The blockchain gets clogged by kittensUnchanged: The blockchain gets clogged by kittens
    Unchanged: Late in 2017, CryptoKitties allowed people to collect, trade and breed digital cats. Each cat had its own characteristics, and breeding could produce new combinations.Unchanged: Late in 2017, CryptoKitties allowed people to collect, trade and breed digital cats. Each cat had its own characteristics, and breeding could produce new combinations.
    Unchanged: The project became popular enough to cause serious congestion on Ethereum and made transaction fees a much more visible problem for ordinary users. Ethereum itself describes CryptoKitties as one of the first widely used collectible applications on the network.Unchanged: The project became popular enough to cause serious congestion on Ethereum and made transaction fees a much more visible problem for ordinary users. Ethereum itself describes CryptoKitties as one of the first widely used collectible applications on the network.
    Unchanged: There is a useful lesson in the absurdity of it. For years, blockchain had been discussed mainly in financial terms. Then people started breeding digital cats, and the network struggled to keep up. It showed that people were willing to spend money and computing resources on digital objects simply because they wanted to own, trade or interact with them.Unchanged: There is a useful lesson in the absurdity of it. For years, blockchain had been discussed mainly in financial terms. Then people started breeding digital cats, and the network struggled to keep up. It showed that people were willing to spend money and computing resources on digital objects simply because they wanted to own, trade or interact with them.
    Unchanged: CryptoKitties also exposed another problem. If every project invented its own way of creating and transferring unique digital objects, every wallet, marketplace and application would have to learn how that particular project worked. The experiments needed a common language.Unchanged: CryptoKitties also exposed another problem. If every project invented its own way of creating and transferring unique digital objects, every wallet, marketplace and application would have to learn how that particular project worked. The experiments needed a common language.
    Unchanged: The standard comes after the experimentsUnchanged: The standard comes after the experiments
    Unchanged: In January 2018, William Entriken, Dieter Shirley, Jacob Evans and Nastassia Sachs formally proposed ERC-721, a standard for non-fungible tokens on Ethereum.Unchanged: In January 2018, William Entriken, Dieter Shirley, Jacob Evans and Nastassia Sachs formally proposed ERC-721, a standard for non-fungible tokens on Ethereum.
    Unchanged: The central idea was the individual token ID. A collection could contain many tokens, but each token could have its own identity. A wallet or application could ask who owned token number 137 rather than simply knowing that somebody owned 137 tokens. It sounds like a small technical distinction. It wasn't. It gave wallets, marketplaces and other applications a common way to understand individually identifiable digital objects. There is a useful historical wrinkle here.Unchanged: The central idea was the individual token ID. A collection could contain many tokens, but each token could have its own identity. A wallet or application could ask who owned token number 137 rather than simply knowing that somebody owned 137 tokens. It sounds like a small technical distinction. It wasn't. It gave wallets, marketplaces and other applications a common way to understand individually identifiable digital objects. There is a useful historical wrinkle here.
    Unchanged: ERC-721 did not invent unique digital objects. CryptoKitties had already done it. CryptoPunks had already done it. Etheria had already done it. Earlier systems on Bitcoin and Namecoin had explored related ideas years before. The standard came after the experiments.Unchanged: ERC-721 did not invent unique digital objects. CryptoKitties had already done it. CryptoPunks had already done it. Etheria had already done it. Earlier systems on Bitcoin and Namecoin had explored related ideas years before. The standard came after the experiments.
    Unchanged: That is often how technology develops. Somebody builds the awkward version first. Other people copy it, change it and discover what doesn't work. Eventually somebody writes down a standard so everyone else doesn't have to reinvent the same awkward bits.Unchanged: That is often how technology develops. Somebody builds the awkward version first. Other people copy it, change it and discover what doesn't work. Eventually somebody writes down a standard so everyone else doesn't have to reinvent the same awkward bits.
    Unchanged: So when did the NFT begin?Unchanged: So when did the NFT begin?
    Unchanged: There isn't a single satisfying answer. If you're looking for the earliest conceptual ancestor, you can go back to Hal Finney's 1993 crypto trading-card idea. If you're interested in blockchain-based digital assets, Colored Coins and Namecoin belong in the story. If you're looking for a digital artwork explicitly linked to a blockchain record, Quantum in 2014 has a strong claim. If you want scarce digital assets on Bitcoin that people could actually collect and trade, Counterparty provides a rich set of early examples. If you want blockchain trading cards, FDCARD and Spells of Genesis are difficult to ignore. If you're looking for blockchain-native digital collectibles on Ethereum, Etheria, Curio Cards and CryptoPunks all arrived before the terminology settled. And if you're looking for the point when Ethereum acquired a common standard for individually identifiable tokens, that came with ERC-721 in 2018.Unchanged: There isn't a single satisfying answer. If you're looking for the earliest conceptual ancestor, you can go back to Hal Finney's 1993 crypto trading-card idea. If you're interested in blockchain-based digital assets, Colored Coins and Namecoin belong in the story. If you're looking for a digital artwork explicitly linked to a blockchain record, Quantum in 2014 has a strong claim. If you want scarce digital assets on Bitcoin that people could actually collect and trade, Counterparty provides a rich set of early examples. If you want blockchain trading cards, FDCARD and Spells of Genesis are difficult to ignore. If you're looking for blockchain-native digital collectibles on Ethereum, Etheria, Curio Cards and CryptoPunks all arrived before the terminology settled. And if you're looking for the point when Ethereum acquired a common standard for individually identifiable tokens, that came with ERC-721 in 2018.
    Unchanged: The temptation, looking backwards, is to draw a straight line between all of these things. It wasn't a straight line. There were dead ends. There were competing systems. Projects disappeared. People disagreed about terminology. Some early digital objects were unique; others were simply scarce. Some were artworks. Others were game pieces, names or memes. The people making them weren't necessarily trying to create “NFTs”. They were solving smaller problems. How can a digital artist establish provenance? How can a blockchain record something other than currency? Can a virtual piece of land belong to someone? Can a trading card exist outside the database of the company that made the game? Can a meme become a collectible? Can a digital object have a permanent history?Unchanged: The temptation, looking backwards, is to draw a straight line between all of these things. It wasn't a straight line. There were dead ends. There were competing systems. Projects disappeared. People disagreed about terminology. Some early digital objects were unique; others were simply scarce. Some were artworks. Others were game pieces, names or memes. The people making them weren't necessarily trying to create “NFTs”. They were solving smaller problems. How can a digital artist establish provenance? How can a blockchain record something other than currency? Can a virtual piece of land belong to someone? Can a trading card exist outside the database of the company that made the game? Can a meme become a collectible? Can a digital object have a permanent history?
    Unchanged: Those questions gradually began to overlap. The modern NFT emerged from that overlap rather than appearing fully formed one morning. And the technology never made digital files impossible to copy. The picture could still be copied. The card could still be screenshotted. The frog could still be downloaded.Unchanged: Those questions gradually began to overlap. The modern NFT emerged from that overlap rather than appearing fully formed one morning. And the technology never made digital files impossible to copy. The picture could still be copied. The card could still be screenshotted. The frog could still be downloaded.
    Unchanged: What the blockchain could provide was something different: a record attached to a particular token, showing its history of ownership and transfers. That idea was already lurking in the background when Hal Finney wrote about crypto trading cards in 1993. It was still being worked out when Kevin McCoy and Anil Dash sold Quantum for four dollars. It was there when somebody issued a trading card on Bitcoin, put a piece of virtual land on Ethereum, or decided that Pepe the Frog belonged in a blockchain wallet.Unchanged: What the blockchain could provide was something different: a record attached to a particular token, showing its history of ownership and transfers. That idea was already lurking in the background when Hal Finney wrote about crypto trading cards in 1993. It was still being worked out when Kevin McCoy and Anil Dash sold Quantum for four dollars. It was there when somebody issued a trading card on Bitcoin, put a piece of virtual land on Ethereum, or decided that Pepe the Frog belonged in a blockchain wallet.
    Unchanged: At the time, these were separate experiments. Only later did they start to look like chapters in the same history.Unchanged: At the time, these were separate experiments. Only later did they start to look like chapters in the same history.
     Added: For more information visit NFTdossier.com
  8. Minor correction 4 October 2026, 7:12am

  9. Minor correction 4 October 2026, 7:12am

  10. Minor correction 4 October 2026, 7:12am

  11. First published 4 October 2026, 7:05am

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